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SS Trunks Arcade 2 Sprites


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Author Topic: SS Trunks Arcade 2 Sprites  (Read 1784 times)
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Sammy
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« on: November 23, 2008, 02:53:55 pm »

Ok i used the mvc template as a base but it has been heavily modified from that

From 6 attack buttons down to 4

Combo system has changed

"GREAT" "MARVELOUS" "FIRSTHIT" All that stuff removed

Basiaccly i used the mvc base really for the fx and for other basic stuff

Anyway basically he plays like this

x = light punch
y = med punch
a = light kick
b = light kick

all standing attacks have close range attacks

z = Signature move ( this will be explained and become more obvious later on when i make more charcters in this style )

c = ki blast (can combo)

As for special moves and hypers you will just have to wait and see but expect shining sword slash and heat dome

His gameplay style = My style  Wink

DBZ Fight to free the future starts here





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« Reply #1 on: November 23, 2008, 02:57:33 pm »

It looks good....will he have long range proximity attacks if he has close range ones???

And also..what do you mean about

My style Smiley ?

Will it be more towards MvC Like the Template...more like your super goku...

Nice palette Black and white ftw

If the Signature move will be so easy to pull off (just by pressing z) shouldn't it be a very conditional attack?

health >= 250
power = 3000

seems like a good range fr a signature attack...

Will they be cheap or is this a balanced type of gameplay?

Goodluck and cant wait to see more from this Smiley
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« Reply #2 on: November 23, 2008, 03:02:51 pm »

It looks good....will he have long range proximity attacks if he has close range ones???

And also..what do you mean about

My style Smiley ?

Will it be more towards MvC Like the Template...more like your super goku...

Nice palette Black and white ftw

If the Signature move will be so easy to pull off (just by pressing z) shouldn't it be a very conditional attack?

health >= 250
power = 3000

seems like a good range fr a signature attack...

Will they be cheap or is this a balanced type of gameplay?

Goodluck and cant wait to see more from this Smiley

long rang moves is a possiblity it could work for trunks since he has his sword, however not so well for the other chaarcters is will be considered

as for the style its got a touch of mvc but the combo is nicer and smoother and high can chain to low and low to high

as for the signature move i dont mean as in like there ultimate move but a move which they cna sue to help them out

think like the "tatical" button of the ub22 project

with trunks i was thinking to have him switch to sword attacks when z is pressed

gokus would be warp etc

piccolos regeneration and so on

and balanced of course its for a full game

and this time i hope the project follows through which is why im trying to add as much intersting original stuff as i can
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« Reply #3 on: November 23, 2008, 03:04:51 pm »

hm...using the sword would be a badass thing to do Tongue

Would be a small transformation if im right (without fully changing the common1)

and the tactical button of the ub22 project..hm...yeah i got it..

would it follow the same sort of button variations?

e.x. D, DF, F, x+y?
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« Reply #4 on: November 23, 2008, 03:08:30 pm »

hm...using the sword would be a badass thing to do Tongue

Would be a small transformation if im right (without fully changing the common1)

and the tactical button of the ub22 project..hm...yeah i got it..

would it follow the same sort of button variations?

e.x. D, DF, F, x+y?

yeah the sword will be easy to codee it would only be changing standing attacks so i wouldnt even really need to change the common1 unless i was going to edit his stance etc

as for the button variations it all depends there will be some 2qcf moves d, b, f moves probably qcf xy moves i havent fully to come to that yet im just abotu to start the specials supers and hypers will be the last things i do

for now i may not create ai as i struggle to create an ai easy to fight even if the chaarcter is balanced
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« Reply #5 on: November 23, 2008, 03:10:56 pm »

Hm...I thought so..

and also maybe try maneuvering around creating such smart AI.

You even said it yourself at one point theyre not cheap theyre just coded with Great AI

So try not going crazy with it would be a suggestion.

and if you ever want some palettes Grin

Cheesy IM your guy Cheesy
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« Reply #6 on: November 23, 2008, 03:15:07 pm »

hmmm looks promising and it seems hes gonna have some unique gameplay which would be nice as for no ai egh it wud be nice to see some Ai in there its up to u btw will he revolve heavily around combos?
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« Reply #7 on: November 23, 2008, 03:19:30 pm »

Hm...I thought so..

and also maybe try maneuvering around creating such smart AI.

You even said it yourself at one point theyre not cheap theyre just coded with Great AI

So try not going crazy with it would be a suggestion.

and if you ever want some palettes Grin

Cheesy IM your guy Cheesy

lol yeah

and thanks ill let u kow if i need any

btw this is the order in which i will probably create the characters

trunks
goku
cell
piccolo
vegeta
andriod 18
andriods 20 and 19(im gunna hate doing this one but ill probably try and make it interesting with cool moves)
andriod 16
hercule(hmm not to enthusiastic about it , he may get left out could be fun though)
gohan(saved for last to give me soemthing forward to at the end of the project plus he will be the strongest character the game has to offer)
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« Reply #8 on: November 23, 2008, 03:21:05 pm »

hmmm looks promising and it seems hes gonna have some unique gameplay which would be nice as for no ai egh it wud be nice to see some Ai in there its up to u btw will he revolve heavily around combos?

there will eventually be ai just maybe not at first

and comboeing will be the key to defeat your oppenents and ill try and replicate hyper moves close to the show
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« Reply #9 on: November 23, 2008, 03:21:40 pm »

I thought hercule would be fun to code Cheesy

I'd have plenty ideas for him.

will there be chart of how the characters will be listed in strength and power order?
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« Reply #10 on: November 23, 2008, 03:30:18 pm »

I thought hercule would be fun to code Cheesy

I'd have plenty ideas for him.

will there be chart of how the characters will be listed in strength and power order?

well it will be like this

gohan ss2 will be the quickest but cells attacks will be more powerful and have more life however it will be balanced out

ss goku will be next

then trunks vegeta piccolo 18 20 and 16 will all roughly be the same each character haveing the edge in a different area this ill make the game much more balanced

gero will be next he will have a lower health than the average characters

if hercule is included he will be the weakest

in terms of health cell will have the most goku will be second and gohan third
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« Reply #11 on: November 23, 2008, 03:38:32 pm »

Cell and Piccolo should have the regeneration technique as they both can do it.

Goku Should have the most Defense IMO since he can take a hit the best.

Gohan should have the most spped as you said.

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« Reply #12 on: November 23, 2008, 03:38:52 pm »

it's look cool

Sorry...this is spam

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« Reply #13 on: November 23, 2008, 03:42:18 pm »

Cell and Piccolo should have the regeneration technique as they both can do it.

Goku Should have the most Defense IMO since he can take a hit the best.

Gohan should have the most spped as you said.



yeah thats what i was gunna do , good idea for gokus defense , thats why i was thinking of giveing him higher health as well

what abotu super armour for andriod 16?

i dont know how the super armour works though
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« Reply #14 on: November 23, 2008, 03:50:24 pm »

Well..i experimented with it..if you get it right and you know whats going on in the coding..its quite easy to manipulate

Ex.

I boosted the super armor but vegitos health drains slowly

THe boss version

Maybe a WEAK Super Armor for android 16 would be good
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